First Impression: Ch 7

Violence in video games has been gaining more and more controversy over the past few years. Most of this controversy being negative, people have been claiming it leads to violent behavior and other issues as well. I think there are pros and cons to these types of video games.  A child’s environment growing up has a strong impact on their development. The easy access kids have to these types of video games brings them into their daily routine at a younger age. Growing up playing violent games, especially with today’s technology, could definitely have an impact on a developing child if their parents are not limiting them or monitoring screen time.

However, I do not think these games just flip a switch and turn a kid aggressive. There are most likely going to be other contributors to a child violently acting out then just the fact that he or she owns an aggressive game. it could be a mental health condition, a family situation, or something else the child has experienced. I read an article one time for a separate class that argued violence in literature also has an impact. Their claim was that it doesn’t turn someone aggressive, but it could change the way they respond to provocation. I could easily see this working with video games as well. A child gets into a disagreement with a friend, are they more likely to confront them and talk, or hit them? Again, for the answer I think it depends on the situation and other confounding variables.

I think that as long as parents are monitoring their child and limiting how much exposure they receive, the video games are okay. I also think their needs be a stronger age restriction because there is simply no reason why young kids need this kind of exposure so early in their lives.

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5 thoughts on “First Impression: Ch 7

  1. Carly, I agree with your viewpoint on how video games have some of an impact on violent tendencies as well as the fact that there are other factors that could make an individual aggressive. Research shows that children are more likely to act violent after observing others be violent. For example, Albert Bandura is a psychologist that tested observational learning, which is behavior that is learned by watching the actions of others. In his experiment he learned that children who watch an adult physically harm a doll will go on to harm the doll is the same way. There are subsequent studies that also look at this effect and they learned there are ways to reduce the violent tendencies, so those calling for a complete ban on violent video games don’t have to worry so much. Observing the consequences of violent actions also helped these children, those who watched a film where the individual is punished is less likely to exhibit those behaviors. But, observing violence is still more harmful than not watching any violence at all. In today’s society I agree with you that violence is everywhere, it is the role of the parents to teach their children right from wrong.

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  2. I as well chose the topic of violent video games. The way you described how its more on the parents is fantastic. It defiantly has a lot to do with the parenting styles. When parents aren’t watching what there kids are doing or playing violent tendencies can start to happen. But with the proper care children won’t developed or will be less likely to develop these tendencies. It would be interesting to see a long term experiment on this topic. Where we looked at kids that played violent video games with no parental control and kids that played these games but had parental. At the end we would compare violent tendencies like the bobo doll.

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  3. There are some statements of yours I definitely agree with such as violent behavior could also be from environment, mental health, and parents even. I agree it does depend upon each individual situation where the most influence of such behaviors come from. However, as we discussed and learned in class today, violent video games have quite a large impact on aggressive behavior. From the studies conducted, regardless of age, those not exposed to violence tended not to display it. Those that were shown the videos with the reinforcement of the violent acts, were the ones with the highest aggression towards Bobo. Even those shown punishment for the acts, still tended to mimic the actions they observed and showed an extent of violent behavior. I myself, feel that violent video games have a huge impact on on aggressive behavior, although it does not act alone.

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  4. I agree with you in the sense that violent video games are not the only thing that provoke violent behavior in children. However, according to our lecture this may not always be the case. The children who are using the violent video games are modeling, or watching and imitating, the actions that they are seeing on the screen. Albert Bandura’s experiment using Bobo the clown tested if observing violence would make the children have more violent behavior, and came to the conclusion that yes, the children were significantly more violent and more interested in guns because learning can occur simply by just watching. However, we were able to learn that observing the consequences mattered and when children were punished or were not exposed to violence in the first place, the children became less violent. The expectation of reinforcement influences behavior, and although other outside factors may affect a child’s reasoning for violent behavior, reinforcing better behavior leads to less violence.

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  5. I do agree with the majority of your points. I think exposure to violent video games can be and is a very strong influencer as to how children develop morally. I also agree with you that the parents have a very strong influence and are completely responsible for monitoring and limiting the video games that their children have access to. I don’t however agree that violence in video games does not have an immediate negative affect on the children that play them. Take the Bobo study for example. The Bobo video was shown to children with no previous indications of violence, and yet they immediately acted out when given the opportunity to. I believe that this proves that when children are exposed to and given the opportunity to replicate violence (as in the Bobo test or violent video games) they are immediately given the option that violence is an answer to a myriad of situations, and are more likely to enact that violence to mimic what they saw or controlled in the video games.

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